Resident Evil Village Gameplay Demo Miranda Lady Dimitresu

Resident Evil Village Gameplay Demo (PS5) – Compare Ray Tracing On vs. Off Screenshots

Some may not appreciate the subtle application of ray tracing but it look can look amazing on occasion
Some may not appreciate the subtle application of ray tracing but it look can look amazing on occasion

In our last series of Resident Evil Village Gameplay Demo screenshots, we compared PS5 with PS4 Pro captures. Though we could point to some differences and appreciate the improvements in quality, the difference was not ‘night and day’. PlayStation 4 Pro held its own despite being four years older than PS5.

Ray Tracing example PlayStation 5 graphicsResident Evil Village Gameplay Demo RT OFF
.Ray tracing on (left); ray tracing off (right)

This time we are looking at differences in graphical quality between Resident Evil Village Gameplay Demo‘s Ray ‘Tracing On’ vs. ‘Ray Tracing Off’ modes. Throughout the piece the ‘Ray Tracing On’ screenshots are on the left.

Resident Evil Village Castle PS5 Ray TracingResident Evil Village Gameplay Demo RT OFF
RT on on the left; RT off on the right
Resident Evil Village Gameplay Demo ray tracing on compare PS5RE8 village ray tracing off
Resident Evil Village‘s Castle Gameplay Demo is gorgeous in HDR but it can be a bit dark sometimes

More than Reflections

Two games we have looked at previously, Control: Ultimate Edition and Marvel’s Spider-Man Miles Morales, offer optional ray tracing. Both of these titles use the tech for the most eye-catching and noticeable effect – adding realistic reflections to in-game objects. The two areas we visited in each Resident Evil Village Gameplay Demo have only patches of reflected splendour.

Resident Evil Village Gameplay Demo RT PS5 compareResident Evil Village PS5 Gameplay Demo RT OFF
Ray-traced diffuse reflections (left) reveal some details but obscure others in the darkness of the Castle demo
Resident Evil Village Gameplay Demo Ray Tracing compare on vs. offResident Evil Village Gameplay PS5 Demo RT OFF
The multitude of different light sources affects the hue; the amber glow of nearby candles is easily seen with ray tracing is on (left)

Instead, we are treated to immersive lightscapes. Though subtle, effects like ambient and diffuse lighting alter the look of parts of the demos immensely. In others, it’s hard to see any difference beyond a smoother universal gradient as primary and secondary light rays interact with the game’s objects.

Gone Global

The lightscape of the ray-traced mode can seem a little too dark at times and a little too washed at others. While the softer glow created by diffuse interreflections leads to a more realistic image, it doesn’t always look better than the simpler passes done without RT effects.

RE8 Village demo PS5 compare PS4 ProResi evil 8 gameplay demo ps5
Ray tracing combines different light sources and reflections of those light from various objects – the result is often a smoother gradient given the dark tones of most of the demo
Resident Evil Village Gameplay Demo PS5Resident Evil ps5 Gameplay demo

Resident Evil Village Gameplay demo is especially dark with ray-tracing turned on. While it does suit the game, there are times when a player won’t know what they are looking at or whether they should be afraid of it or not. Though it must be said the game does a good job at leading players around through the dark with light sources often acting like a breadcrumb trail.

It’s also worth noting that ray tracing seems to have minimal impact on the game’s frame-rate. Capcom had seemed to suggest that RT mode would run at 45 frames per second but that doesn’t seem to be the case. It looks like RT mode hits 60fps most of the time and that 45 was a safe minimum number to publish.

Resident Evil Village Gameplay Demo RT graphics modeRay Tracing off Resi Evil 8 ps5
This one is just darker with ray tracing on (left)
PS5 RE8 Village demoCompare ray tracing off ps5

Not Overdoing It

At the dawn of the seventh generation, game devs had access to some neat new hardware tricks. Tricks that they ruined by overuse and misuse. Bloom and lens flare were shoehorned in at every turn, often taking away more then they added.

Ray traced reflections could become the lens flare of the 9th generation if too many devs choose that path to an easy ‘wow’. Capcom deciding on a less eye-catching but more immersive track for Resident Evil Village‘s lighting is something I personally endorse.

Resident Evil Village Gameplay Demo RT OnRay Tracing off Resi evil 8

Are you disappointed at the lack of shiny stuff? Would you have preferred they shoehorned as many windows and mirrors in as possible? Did you actually enjoy all of the bloom and lens flares to be found in 2006? Let us know in the comments below…

Vinny Fanneran
Harassed Adam Kelly into founding this site. Wrote about tech and games for the Irish Sun for many years, now dayjobbing with Reach Ireland at Galway Beo. Also spent some time as a freelance technology industry copywriter. Former editorial lead for Independent News & Media's PlayersXpo, former gaming editor of EliteGamer.
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