Resident Evil Village Ray Tracing Lady Dimitrescu

Resident Evil Village (Xbox Series X) – Compare RT On vs. RT Off Screenshots

Capcom asks for a little...
Capcom asks for a little...

While a few of our intra-console comparison series have made a case for their respective Fidelity, Graphics, Cinematic and Quality Modes so far, all came with huge hits to frame-rates. These four titles are frantic, action-heavy affairs that feel the step down to 30 fps more than most. Resident Evil Village is a different proposition.

It asks players to tolerate losing a few frames here and there in exchange for some ray-traced elements. As we saw in our PS5 Gameplay Demo comparison, Resident Evil Village‘s application of RT is subtle but with the full game available to us, we were able to find better examples of its immersive quality.

We captured all images at 4K and then resized them using the same process to keep the differences consistent. Images with ray tracing enabled are on the left; RT-off shots are on the right.

Resident Evil Village Xbox Series X ray tracingResident Evil Village Xbox Series X RT disabled
Secondary reflections add a richness to scenes with multiple light sources with RT enabled (left)
RE village ray tracingResident Evil Village Series X vs. compare RT off
The glow of the fire reflects from off-screen walls, casting more light around the room (RT enabled; left)

Ambient, Atmospheric

We’ve praised Resident Evil Village‘s atmosphere and the visual immersion on all systems we have covered previously. Similarly, the game does an amazing job pulling a player into its dark, often disgusting world. Ray tracing isn’t a transformative experience here but instead, it’s a quick mix and a final polish.

RE8 ray tracing on console xboxResident Evil Village Xbox Series X RT off vs. compare
The gilded detail seems to emit a golden glow with RT enabled(left); almost literal polish
Resident Evil Village Xbox Series X RTRE8 RT off compare
Patches of water glisten on the table while other parts of the scene are altered by ray-traced effects (left)

Resident Evil Village features diffuse reflection and interreflection. Light creeps around spaces in a more realistic fashion; reflecting back from objects and mixing its hues as it goes. It also features very low resolution reflections – the odd polished surface, pane of glass or pond will show a hazy mirrored image.

Resident Evil ray tracing Xbox versus comparisonResident Evil Village Xbox Series X Castle Dimitrescu beginning
Resident Evil Village Xbox Series X Ray TracingResident Evil Village Xbox Series X RT off
The light sources coming from behind our character and the window to the left add illumination to the scene (left)

Previous console ray-traced efforts tended to have better resolution of reflections but these tended to be one-trick ponies in this respect. Though we have noted that these titles offered more potential uses for accurate mirroring and reflective techniques.

Ray-traced ambient occlusion tends to tone the image in Resident Evil Village. Certain ray-traced scenes seem to even out in terms overall brightness as global illumination met with object interreflectivity. Other ray-traced scenes seemed to have light sucked from its darkest corners.

Resident Evil Village RT on Resident Evil RT off VIII heisenberg trap
RT-enabled scene (left) more accurately models secondary reflections to darken lesser-lit surfaces
RE Village opening caves ray tracingResident Evil No RT Xbox Series X

A Small Trade

Ultimately, Resident Evil Village doesn’t ask much in exchange for its RT visual finery. PlayStation 5 asks the most – the frame-rate dipping into the low-fifties at its worst points. Xbox Series X fares around 10% better better in terms of momentary and minimum frame-rates but neither console truly struggles with RT enabled.

The game doesn’t allow you to easily switch between modes so we suspect that most of you will proceed to the game’s 60 fps RT-disabled mode. We sincerely hope you will give the “45 fps” RT-enabled mode after seeing these screenshots as it’s not all that bad.

Resident Evil Village Xbox Series X graphics modeResident Evil No RT vs. compare xbox
The corrugated metal sheet is lit by the wall it faces (left; RT enabled)
Resident Evil Village Xbox Series X ray tracing onResi evil 8 Series X compare ray tracing

Is this the most compelling ‘graphics mode’ considering it’s only a few frame-rate drops here and there? Or is the solid 60fps of ‘performance mode’ too good to turn down? Do you like the atmospheric and ambient approach to Resident Evil Village’s ray-traced elements? Do the 9th gen. systems use ray tracing effectively or are they too weak to pull it off properly?

Vinny Fanneran
Harassed Adam Kelly into founding this site. Wrote about tech and games for the Irish Sun for many years, now dayjobbing with Reach Ireland at Galway Beo. Also spent some time as a freelance technology industry copywriter. Former editorial lead for Independent News & Media's PlayersXpo, former gaming editor of EliteGamer.
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