Ratchet and Clank: Rift Apart Blade Runner

Ratchet and Clank: Rift Apart – Compare Fidelity vs. Performance Mode Screenshots

As wonderful as Fidelity Mode looks, the smoothness of 60fps Performance Mode is hard to pass up...
As wonderful as Fidelity Mode looks, the smoothness of 60fps Performance Mode is hard to pass up...

You can find Ratchet and Clank: Rift Apart Fidelity vs. Performance RT screenshots here

Ratchet and Clank: Rift Apart may still be a day away but it’s already garnered highly positive reviews. Our own review praised many of Rift Apart‘s elements – gameplay, pacing, variety – but we have to admit that the visuals are probably the star of the show. We must note that only Fidelity Mode was available for our review period with Performance and Performance RT modes added a few hours before the embargo lifted.

Once we had all three mode available we set to work gathering comparison shots. Fidelity Mode screenshots are on the left throughout this piece while Performance Mode images are on the right.

Ratchet and Clank: Rift Apart Ray-Tracing Fideltiy Mode
Fidelity Mode on the Left; Performance Mode on the right throughout this piece. Lovely ray-traced floor in the foreground of the Fidelity Mode image (left)
Ratchet and Clank: Rift Apart Ray-Tracing Fidelity Mode 30fps RT onRatchet and Clank: Rift Apart Ray-Tracing Performance Mode
It’s just a puddle but Fidelity Mode’s ray-traced reflection is a wonderful detail (left)

We Three Modes

As you may know, Fidelity Mode runs at 30fps with all bells ‘n whistles chiming. Ray tracing, though not used too often, makes its mark on the image. There are some reflective effects, more accurate shadows and some beautiful examples of Ratchet and Clank: Rift Apart‘s spectacular colour bouncing all over scenes.

Ratchet and Clank: Rift Apart space gravity puzzleRatchet and Clank: Rift Apart Performance Mode 60 FPS RT off
The more accurate shadows of RT (left) give depth to darker scenes, especially those set in space
Ratchet and Clank: Rift Apart 30fps Fidelity ModeRatchet and Clank: Rift Apart Performance Mode 60fps

In addition, there are some buffs to other visual effects. Crowds, grass and foliage are denser than in other modes. As the scene stretches to the horizon we see a little more haze in Performance Mode; a good attempt at reducing detail without it being particularly noticeable.

Ratchet and Clank: Rift Apart Fidelity Mode PS5 vs. PerformanceRatchet and Clank: Rift Apart 60fps Performance Mode
A little extra shrubbery here and there in Fidelity Mode (left)
RT on Fidelity Mode Clank PlayStationRatchet and Clank: Rift Apart Performance Mode PS5
A bigger turnout in Fidelity Mode (left)

The huge environments seem to stretch to the horizon in all modes, losing little in the way of detail along the way. Fidelity Mode features a little extension of LoD distances. This is easily visible in grass and quite noticeable in that amazing crowd backdrop of the game’s opening.

Ratchet and Clank: Rift Apart Ray-Tracing Fidelity Mode 60fpsRatchet and Clank: performace mode vs. fidelity
Ratchet and Clank: Rift Apart Ray-Tracing Fidelity ModeRatchet and Clank: Rift Apart Performance Mode
A mixture of ray-traced reflections in the foreground and the improved detail at moderate-to-far distance – Fidelity Mode’s higher resolution is also visible in scenes like this

Ambience and Eye-Candy

During a previous Compare series entry, we discussed the use of ray tracing for less obvious visual effects. Resident Evil Village‘s softer shadows, multiple light diffusion effects and global illumination weren’t as eye-catching as the infinite glassy facades of Marvel’s Spider-Man: Miles Morales. Ratchet and Clank: Rift Apart combines the best of both worlds in this respect.

Ratchet and Clank: Rift Apart Ray-Tracing 30fps fidelity mode vs. performance compareRatchet and Clank: Rift Apart performance Mode
The ray-traced pool and the greater interaction of light with fog in Fidelity Mode (left) is an incredible sight to behold
Ratchet and Clank: Rift Apart Ray-Tracing Fidelity ModeRatchet and Clank: Rift Apart Performance Mode vs. Fidelity mode

We see many instances of alternate light sources and reflective surfaces altering individual elements of a scene. Insomniac also tossed in some ray-traced reflections just to add a little immersion to a scene.

Ratchet and Clank: Rift Apart Exclusive PS5 comparisonRatchet and Clank: Rift Apart Ray-Tracing 60fps performance mode vs. fidelity mode
Ratchet and Clank: Rift Apart Fidelity Mode Ray Tracing on
Sunlight catching the mist washes out contrast but maintains detail in Fidelity Mode (left) on the buildings to the left of centre

At the beginning of a generation, it’s obviously very tempting for devs to shoehorn the most striking of visual effects into their games. Insomniac deserve immense credit for their rounded approach to using the power and tools at their disposal.

Ratchet and Clank: Rift Apart Fidelity Compare PS5Ratchet and Clank: Rift Apart Performance Mode 60fps
The ray-traced windows aren’t a central detail of this scene yet it subtly adds visual immersion
Ratchet and Clank: Rift Apart Ray-Tracing Fidelity ModeRatchet and Clank: Rift Apart Performance mode 60fps
I have no idea how to explain this one. It’s the same scene, practically the same frame.

Thanks for reading the latest in our ongoing comparison series but we would love to hear what you think. Take a look at our Ratchet and Clank: Rift Apart Fidelity vs. Performance RT Mode comparison piece. Is Ratchet and Clank: Rift Apart the most gorgeous game yet released on a console? Do you agree that Insomniac nailed the subtle application of ray tracing? Let us know in the comments below…

Vinny Fanneran
Harassed Adam Kelly into founding this site. Wrote about tech and games for the Irish Sun for many years, now dayjobbing with Reach Ireland at Galway Beo. Also spent some time as a freelance technology industry copywriter. Former editorial lead for Independent News & Media's PlayersXpo, former gaming editor of EliteGamer.
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