Audioscenic, a pioneer in 3D audio beamforming technologies, has partnered with gaming industry leader Razer and the acclaimed audio-video fidelity company THX. This collaboration has led to the creation of the Razer Leviathan V2 Pro Soundbar.
This product epitomizes the future of personalized and immersive audio experiences without the reliance on headphones.
Groundbreaking Technology from Academic Research
The technology behind this innovation stems from Audioscenic’s extensive research at the University of Southampton’s Institute of Sound and Vibration Research, dating back to 2016. Their approach uniquely blends object-based audio with advanced computer vision, allowing the soundbar to use computer vision for tracking the listener’s position.
Audioscenic’s technology delivers a dynamic and lifelike 3D audio experience by directing individual sound beams to the listener’s ears.
The Razer Leviathan V2 Pro Soundbar, powered by Audioscenic’s technology, stands as a testament to the potential of spatial sound in the audio industry. Marcos Simon, CTO of Audioscenic, highlights the industry’s growing embrace of spatial sound and its transformative impact on domestic audio systems. The soundbar features THX Spatial Audio, providing users with an immersive soundstage that adapts to the listener’s position in real-time.
Revolutionizing the Audio Experience
The soundbar offers two distinct 3D audio modes: THX® Spatial Audio Virtual Headset for 3D and binaural content and THX® Spatial Audio Virtual Speakers for an expansive soundstage. This innovation ensures listeners enjoy a realistic audio experience like a home theatre system.
Barrie Ooi of Razer’s PC Gaming Division underscores the strategic decision to partner with Audioscenic, acknowledging their expertise in 3D audio beamforming. The collaboration has created an immersive audio experience that adjusts dynamically with the listener’s movements, enriching gaming, movie watching, and music enjoyment.
Audioscenic’s Expanding Influence in the Audio World
Audioscenic, a company born from the University of Southampton’s cutting-edge research, is rapidly carving out a significant niche in the global audio industry. Their journey began in 2017 and showcased a robust academic excellence and innovation foundation. The company’s core focus on 3D audio beamforming technology, leveraging advanced head-tracking and artificial intelligence, is a testament to its commitment to revolutionizing how we experience sound.
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The technology developed by Audioscenic is not just a mere advancement; it’s a paradigm shift in audio delivery. Audioscenic systems can direct narrow beams of sound to the listener’s ears by using computer vision to track the listener’s position.
This approach creates a highly personalized and immersive 3D audio experience without needing headphones. It’s a groundbreaking development that moves beyond the traditional confines of stereo and surround sound, offering a more natural and engaging listening experience.
It’s collaborations and partnerships with industry leaders like Razer and THX further solidify their position as pioneers in the audio tech space. These partnerships are not just endorsements but are active integrations of Audioscenic’s technology into consumer products, bringing their innovations directly into users’ homes and lives.
Moreover, Audioscenic’s technology is versatile, finding applications in various sectors such as home audio, gaming, automotive, and public spaces. This adaptability speaks volumes about the universal appeal and functionality of their solutions. The ability of their technology to enhance the user experience in diverse environments underscores their potential to redefine sound reproduction across multiple platforms.