You can find Ratchet and Clank: Rift Apart Fidelity vs. Performance RT screenshots here…
Ratchet and Clank: Rift Apart may still be a day away but it’s already garnered highly positive reviews. Our own review praised many of Rift Apart‘s elements – gameplay, pacing, variety – but we have to admit that the visuals are probably the star of the show. We must note that only Fidelity Mode was available for our review period with Performance and Performance RT modes added a few hours before the embargo lifted.
Once we had all three mode available we set to work gathering comparison shots. Fidelity Mode screenshots are on the left throughout this piece while Performance Mode images are on the right.
We Three Modes
As you may know, Fidelity Mode runs at 30fps with all bells ‘n whistles chiming. Ray tracing, though not used too often, makes its mark on the image. There are some reflective effects, more accurate shadows and some beautiful examples of Ratchet and Clank: Rift Apart‘s spectacular colour bouncing all over scenes.
In addition, there are some buffs to other visual effects. Crowds, grass and foliage are denser than in other modes. As the scene stretches to the horizon we see a little more haze in Performance Mode; a good attempt at reducing detail without it being particularly noticeable.
The huge environments seem to stretch to the horizon in all modes, losing little in the way of detail along the way. Fidelity Mode features a little extension of LoD distances. This is easily visible in grass and quite noticeable in that amazing crowd backdrop of the game’s opening.
Ambience and Eye-Candy
During a previous Compare series entry, we discussed the use of ray tracing for less obvious visual effects. Resident Evil Village‘s softer shadows, multiple light diffusion effects and global illumination weren’t as eye-catching as the infinite glassy facades of Marvel’s Spider-Man: Miles Morales. Ratchet and Clank: Rift Apart combines the best of both worlds in this respect.
We see many instances of alternate light sources and reflective surfaces altering individual elements of a scene. Insomniac also tossed in some ray-traced reflections just to add a little immersion to a scene.
At the beginning of a generation, it’s obviously very tempting for devs to shoehorn the most striking of visual effects into their games. Insomniac deserve immense credit for their rounded approach to using the power and tools at their disposal.
Thanks for reading the latest in our ongoing comparison series but we would love to hear what you think. Take a look at our Ratchet and Clank: Rift Apart Fidelity vs. Performance RT Mode comparison piece. Is Ratchet and Clank: Rift Apart the most gorgeous game yet released on a console? Do you agree that Insomniac nailed the subtle application of ray tracing? Let us know in the comments below…