Finished games are something we used to take for granted

Cyberpunk 2077 Multiplayer to take a backseat in development

With the many many many performance problems of Cyberpunk 2077 on console and PC, the release schedule of other parts including the multiplayer seems to be on the back burner.

According to a CDPR Dev, single player fixes will be prioritised over the much sought after multiplayer component of Cyberpunk 2077. With single-player DLC also to come out as well as dedicated next-gen versions in 2021.

We’re a week on from the launch and so far there’s been at least two patches in the range of 18gb for Cyberpunk 2077. Stability has certainly improved but it still feels like a game that should have been delayed into 2021.

Texture load-in on NPCs is particularly bad on PS4 and Xbox One

“The first substantial set of fixes was released over the weekend. The next set of fixes will be released within the next seven days. Big updates are planned for January and February, together with smaller fixes. Of course, PC gamers will also be getting regular updates and fixes to improve the game. We will do everything possible to prove that we stick to our values,” said co-CEO Adam Kiciński in an investor call.

On that same investor call, Kiciński went on to discuss the multiplayer but didn’t give any concrete timeline for it. “To be honest, it’s too early to judge,” Kiciński said. “At the moment please let us handle the situation, and please let us make some more assessments – that’s still ahead of us; we don’t know yet, and we’re now focused on improving Cyberpunk. We’ll discuss this early next year.”

Trying to run a game like Cyberpunk 2077 on 7-year-old consoles – that were underpowered even back in 2013- was a tall order. If you were lucky enough to secure a next gen console, then your experience should be a lot better. You’ll still suffer crashes especially on PS5, but it will have a higher resolution than the base consoles and be playable in 60fps.

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