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Crysis Remastered

Crysis: Remastered review – A FarCry from Last Gen

Crytek made a name for itself in the early 2000s, ultimatley losing the game engine war to Epics Unreal Engine 3. Whilst Ryse: Son of Rome still shines as its best technical achievement, Crysis is back. Presumingly testing the waters for a franchise reboot, Crysis: Remastered comes with a new Ray Tracing mode to bring it into the current generation.

Crysis: Remastered

Crysis: Remastered comes with three visual modes baked in. Firstly, performance mode rids the game of frame drops and screen tear alongside a drop in graphical fidelity. Secondly, the quality mode is littered with fluctuating frame rates and frequent screen tearing.

Lastly, ray-tracing mode is beautiful. Shadows and lighting bleed through Crysis: Remastered‘s flora and environments like nothing else. No frame rate or screen tearing instances were noted during our playthrough. Please note, this is based on Xbox One X performance, Results may differ on vanilla Xbox One hardware.

Crytek have given more options to players that were needed. Crysis: Remastered has graphical choice to make players see the difference in their ray tracing efforts. A Halo Anniversary treatment of switching presentations may have been a better route?

Who Is This Ray?

Ray-tracing makes me forget how good the original Crysis on max setting looked. It’s great to see thirteen-year-old game mechanics stand up in today’s industry.

There are few games that manipulate physics to display true realism. I spent a good ten minutes chopping down a jungle’s worth of palm trees with a turret just to test performance. The result was a clear field of view with zero performance issues.

Crysis: Remastered control layout is tight. The usual ‘Call of Duty’ aim and fire mechanics with suit power-ups mapped to the shoulder buttons works well. It’s a bit awkward using the menu button to access gun add ons however. A long press of facial buttons would have been a cleaner option.

An Inspiration to Spartans

The CrySuit abilities make me feel sorry for a Spartans’ limited range of capabilities. Bungie clearly took from inspiration from Crysis for 2010s Halo: Reach. Cloaking into an enemy encampment, picking off troops with a silenced rifle then using body armour to finish off what remains is priceless.

Crysis: Remastered doesn’t come with the amazing multiplayer the original had. Its understandable that servers cost money to maintain, but it was a really solid offering with well laid out maps. Even suit abilities worked well in death match settings.

Character animations hold up well, especially facial expressions. Whilst there are a few tells in regards to dating the game, once again some newer releases don’t hold up to the original Crysis. Character mapping is spot on in what is essentially a Jungle-based Guerrilla warfare gameplay focus, players won’t find any movement glitching or asset clipping here.

It’s a Sound Remaster

The sound engineering in Crysis: Remastered is beautiful. Players should take a moment to stand still and appreciate the palm trees swaying in the wind, wildlife sounds and environmental inclusions. Also, weapons pack a punch. Each bullet was felt thanks to the perfect sound engineering and use of feedback from the Xbox One Controller.

Crysis: Remastered is (probably) the easiest game to re-release in recent memory. It was such a solid title to kick off with, alls it needed was a next-gen feature to make it shine once again. What’s your opinion on remastering titles? Should the industry just stick to remaking titles instead of re-releasing classics? Let us know in the comments below.

Christian Wait
With years of experience in tech and gaming journalism, Christian looks after content strategy and tech. Some call him "The Postman" because he delivers.
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